pg. 3, col. 1:  missing text ("Chapter 9:  ") before the phrase "Other
Practitioners' Archetypical Castings".
 
pg.3, col. 2:  missing text ("Chapter 10:  ") before the phrase "Specific
Castings".
 
pg. 8, table:  several errors and/or inconsistencies between this table and
the descriptions of the Heka-producing K/S Areas in the Mythus book;  here
are the corrections I have made:
"Apotropaism" should be "STEEP + (MMCap+MRCap) x 0.5"
"Spellsongs" should be "STEEP + (MMSpd+MRSpd) x 0.5"
"Endurance" should be "STEEP + (PMPow+PNPow) x 0.5"
"Heka-Forging" has contradictory information:  the table lists "STEEP + PM
CATEGORY" as the formula, yet note 5 and the description in the first book
say that the average of PMPow and PNPow is the case in all instances [save
where a persona draws his Heka from Physical K/S areas only (when it is the P
TRAIT )] as the addition to STEEP.  The "PM CATEGORY" reference is most
likely an error.
"Music" should be "STEEP + (PMSpd+PNSpd) x 0.5"
"Smithing" is missing from the table; it should be placed after "Music" and
its Base Heka Generation is "STEEP" (only).  Note that, as clarified
somewhere in one of the MMMs, this Heka is available for use in any K/S Area,
not just Physical ones.
"Conjuration" should be "STEEP + (SMPow+SPPow) x 0.5"
"Poetry/Lyrics" should be "STEEP + (SMSPd+SPSpd) x 0.5"
"Religion" should be "STEEP + SP CATEGORY," not "SMPow" (as mentioned in MMMM
somewhere)
"Sorcery" should be "STEEP + (SMPow+SMSpd) x 0.5"
Note 5:  is inconsistent with the table as noted above.
 
pg. 14, col. 1:  the ACT Heka Regeneration table is not complete; the
addition to it were published in one of the issues of MMM.
 
pp. 25-26:  the definition of a "Readied" casting as used in the text is not
consistent with the definition of "Readied" as provided in one of the issues
of MMM.  For clarity, the word "Readied" used here in the paragraph which
spans the two pages and in line 3 of the "STEEP Adjustments (Optional)" table
should be changed to another; I propose the word "primed' be used in its
place to describe the +10 bonus one receives for considering a Casting over
the course of a single CT. Line 4 of the table and the article in MMM uses
the word "ready" to mean the act of preparing a Casting by spending as much
time as it would take to normally active the Casting in a meditative state.
 The Heka is also spent for such readied Castings up front, the advantage
being that they can be activated much quicker than normal.
 
pg. 27, col. 2:  under the description of a Charm, the statement is made that
a Charm's effect takes place at the same moment in the following Critical
Turn, which means it does not take place within the same CT as its
activation.  By extension, I take this to mean that no Casting of any kind
(save an Eyebite) can affect a target within the same CT it is activated,
unless one uses the "Readied Casting" rules published in MMM.
 
pg. 27, col. 2:  under the description of a Spell, note that it says an
instrument of some sort is nearly always required.  This means captive, naked
personas cannot activate any but a handful of Spell-length Castings, and by
extension they can never activate any Formula or Ritual (pg. 28) without at
least some equipment.
 
pg. 28, col. 1:  under the heading "Target Resistance," there seem to be
contradictory sentences following one another; the first sentence starts with
the clause "Some targets have a Resistance to Heka...", whereas the second
sentence starts with the clause "Anytime a sentient creature is to be
directly affected by Heka itself...".  Unless the first statement is
specifically intended to mean both animate and inaniamte objects as targets
(for which I would feel more comfortable if there were other references using
that frame of meaning), one cannot say "some targets" and "anytime" and have
them both be true.  My feeling is that this paragraph is only meant to refer
to a group of specific Castings such as "Mind Numb Charm" which require the
expenditure of Heka to overcome a specific ATTRIBUTE/CATEGORY/TRAIT.  If,
however, the "Casting Costs" table is really to be applied to all such cases,
do the values contained therein apply in addition to a listed Heka Resistance
for creatures such as Demons?  In that case, Demons become much more powerful
as Heka attacks (at least initially) are much less likely to work on them.
 Clearly, more explanation is required here.
 
pp. 29-31:  the subject of known and recallable castings has been of interest
lately.  Here is my interpretation of the rules as specifically laid out in
Mythus Magick:
1.  A Caster's Known Castings are those that can be brought into play
instantly, e.g.  a Charm-length Casting can be started and completed in that
CT with the effect taking place in the next CT, while a Cantrip can be
started that CT and finished four CTs later, with its effect happening on the
following (sixth) CT.
2.  A Caster's Recallable Castings are those that require some mental effort
before they can be brought into play.  Each CT a caster desires to utilize a
recallable Casting, they must make a roll vs. an ATTRIBUTE or ATTRIBUTE total
at a DR stated on the table on page 29.  Failure means another attempt is
possible next CT; success means that it can be brought into play that CT as
stated above, e.g.  if three attempts are made to dredge up a Recallable
Casting of Charm-length with a proper value not being rolled unitl that third
CT, the Casting can be carried out that CT and have its effect take place
next CT ( a total of four CTs from the start of the process to recall the
Charm).  If a Cantrip were substituted for the Charm, it would be begun on CT
3 and not finished until CT 7 with its effect occuring on CT 8 after starting
the recall process.
3.  A caster's Studyable Castings consist of all the caster's Known and
Recallable Castings, plus a number of others as set out on pages 30 and 31.
 As the rules are written, the caster may at will study castings from their
tomes and place them on the Known or Recallable list, which implies that the
contents of both the Known and Recallable lists may be altered and/or
shuffled about at will (always drawing from the Castings in one's tomes, not
all available Castings from the MM book)  so long as the tomes are available
for perusal and the formulas on page 29 are strictly observed.
4.  There does not appear to be any notation anywhere on how long it takes to
study a Casting and thus place it on one's Known or Recallable list.  I have
read Mythus Magick front to back and the pieces of MMM I have available, yet
I have not found any authorative statement on the subject.
5.  Regarding a recent topic, each HP possessing Heka-producing &
Casting-generating K/S Areas starts with a number of tomes, one per such
Area, containing the Studyable Castings for that HP
(Known+Recallable+others).
 
pg. 31, col. 2:  this is not an error, but note that several low-grade
Castings with no details are listed near the bottom of this column; such
Castings serve the purpose of preventing HPs from becoming too complacent
about relying on their Heka-wielding abilities.  I certainly have overlooked
them until now but I will no longer do so.
 
pg. 32, both col.:  the previous note applies to these Castings as well.
 
pg. 33, table:  There are a plenitude of errors in this table "General
Dweomercraeft Castings,"  more I think than in any other table in the book so
far.  Most of them are wrong length description, and there is no
authoratative source to correct it, so I here present the corrections I feel
are the most likely given extensive study of the Castings, their grades,
descriptions, and similarities to other Castings.  IN THIS CASE AND EVERY OTHER, I have assumed the table entry to be wrong except where specficially called out otherwise
Grade I:  "Lock Spell"  should be "Lock Charm"; "Lockopen Spell" should be
"Lockopen Charm"
Grade II:  "Circle of Magic Ritual" should read "Circle of Magick Ritual";
"Translate Script Formula" should be "Translate Formula"
Grade III:  "Alert Spell" should be "Alert Ritual"; "Multilingual Charm"
should be "Multilingual Spell"
Grade IV:  "Attractive Force Charm" should be "Attractive Force Cantrip";
"Daylight Cantrip"  is not in the Casting descriptions (perhaps it is a
cross-mistake from the White Dweomercraeft list); "Literate Spell" should be
"Literate Formula"; "Negative Gravity Charm" is not in the Casting
descriptions (perhaps it is a cross-mistake from the Elemental Dweomercraeft
list); "Parascopy Cantrip" should be "Parascopy Spell"; "Thought Message
Cantrip" should be "Thought Message Charm"
Grade V:  "Wound, Spiritual Charm"  is not in the Casting descriptions
(perhaps it is a cross-mistake from the Black Dweomercraeft list)
Grade VI:  not only are there mistakes in Casting length descriptions, the
list is not in alphabetical order and one Casting title is not accurate; here
is how the list should read:
AEthereal Travel Formula
Arcane Lore Spell (*not* Formula)
Disperse Heka Flow Cantrip
Double Barrier Spell
Heka Blast Charm (*not* Cantrip)
Heka Shield Spell
Phase Shifting Spell
Pythagoras' Extra-Dimensional Door Spell
Quickcast of Inhetep Charm (*not* Inhetep's Quickcast Charm)
Sphere of Secrecy Formula
Grade VIII:  "Heka Beam Cantrip"  should be "Heka Beam Charm"; "Triple Heka
Barrier Cantrip" should be "Triple Barrier Cantrip"
Grade IX:  "Heka Redirection Ritual" should be "Heka Redirection Formula"

pg. 34, "Armor, Physical Cantrip":  [EDIT]  to be consistent with other
Castings, this Casting should have its Time componenet listed as "10 ATs or
special", not "10 ATs or until destroyed".
 
pg. 34, "Avoid Deadly Attack Formula":  [EDIT]  to be consistent with other
Castings, this Casting should have its Time componenet listed as "1
BT/STEEP", not "1 BT/1 STEEP".
 
pg. 34, "Bounce Charm":  [EDIT]  to be consistent with other Castings, this
Casting should have its Distance componenet listed as "1 rod/10 STEEP", not
"1 rod per10 STEEP".
[CLARIFICATION]  The Casting Area is "1 creature or item".  What is the limit
of Area if not a discrete item?  The E/F/M notes that it can be applied to a
wall, but could it be applied to, say, an entire Viking dragonship?
 
pg. 34, "Disjunction Charm":  [TYPO?]  The Casting Distance is "1 rod/STEEP".
 This seems to be an awfully huge distance. Might this be a typo for the more
common "1 rod/10 STEEP," particularly as it is a Grade I Casting?
[CLARIFICATION]  Since this is a Grade I Casting, it seems to be very
powerful;  in addition, certain higher-grade Castings such as "Disperse Heka
Flow" seem to be in some ways more limited.  I think this might be restricted
to active Castings only, and to be further resticted in working on Castings,
not Casting effects, e.g.  if you get nailed with a "Scorpionfire" Casting,
you could use "Disjunction" to cancel the area of flames, but it would not
put out any objects that ignited due to the Casting, nore would it send away
those pesky little critters, as they are Effects of the Casting, not the
Casting itself.  I realize this may be a controversial interpretation and I
welcome commentary.
[CORRECTION]  The footnote to the DRs modifying the use of "Disjunction" is
incorrect; the correct DR for Magick Resistance versus Disjunction is
"Extreme", not "Difficult".
 
pg. 34, "Lock Charm":  [CORRECTION]  The Area of this Casting is "1 lock,
bolt, etc." but the E/F/M says that the practitioner can manipulate "any
non-magickal lock(s) and/or door bolt(s) on, or affixing, a single portal or
container..."  If the E/F/M is correct, the Area should instead read "1
portal or container."
[EDIT/CORRECTION]  Since another Casting opens locks, it seems reasonable to
say that the sentence containing the phrase "the practitioner is able to
manipulate any non-magickal..."  should have a few words inserted to to
clarify its use, thus:  "the practitioner is able to manipulate so as to
close any non-magickal..."
 
pg. 35, "Lock-Open Charm":  [CORRECTION]  The Area of this Casting is 1 lock,
bolt, etc." but the E/F/M says that the practitioner can "manipulate so as to
open (undo) any bolt(s) lock(s)..."  If the E/F/M is correct, the Area should
instead read "1 portal or container."
 
pg. 35, "Quicken Cantrip":  [EDIT]  to be consistent with other Castings,
this Casting should have its Distance componenet listed as "1 rod/10 STEEP",
not "1 rod per10 STEEP".
 
pg. 35, "Reflections Ritual":  [EDIT]  this Casting contains a phrase which
seems inaccurate:  "xas the Caster has tens of STEEP in this Sub-Area."
 Properly speaking, the General Dweomercraeft Castings belong to the
Dweomercraeft K/S Area, not one of the School Sub-Areas.
[CLARIFICATION]  The first sentence of the E/F/M is not clear, in that it
doesn't seem to define the term 'degree':  "The Reflections Ritual requires
one Action Turn of casting for each degree of dweomer it is to effect."  Note
that the word "effect" instead of "affect" is used.  The only information
provided is that it takes 1 AT to use a pool of liquid but considerably
longer to make a Magick Mirror.  My guess is that it takes longer to activate
when using other objects like a brazier of flames, a crystal ball, and so
forth.  Such data is not supplied.
[TYPO]  The reference to the creation of a Magick Mirror refers to Chapter
18.  The correct chapter number for Magickal Items is 12.
[ERROR]  The E/F/M says that this Casting can be used in conjunction with the
creation of a Magick Mirror, but in fact there is no text in the book which
describes the creation of such an item, either with or without this Casting.
[TYPO]  The second paragraph contains an incomplete sentence:  "The subject
of the attempt being known to the practitioner either personally, by likeness
and repute, by name and locale, etc."  Either add a phrase like "is required"
before the period, or turn this incomplete sentence into a clause by removing
the period of the previous sentence and replacing with a comma, fixing the
capitalization as well.
 
pg. 35, "Summon Mascot Ritual":  [CLARIFICATION]  Strictly speaking, the
mascot cannot be turned into a familiar, only into a fetish via subsequent
use of the "Ritual of the Heart" Casting.  A familiar is a evil spirit in
animal shape assisting a practitioner of witchcraeft, not a real animal
magickally bound to the dweomercraefter.  See page 359 for details.
 
pg. 36, "Trigger Effect Formula":  [CLARIFICATION]  This is the Zapruder film
of Castings.  (My apologies for the non-Americans who may not understand that
reference, but it seems appropriate to me.)  Much has already been written
about this Casting on MYTHUS-L, and I am sure everyone has their own theory
about what was intended here.  Even Dave Newton says he doesn't remember!  If
only Gary were herex  Anyway, here are the immediate problems:
1.  The duration is listed as "Permanent or Instantaneous".  I understand
that these refer respectively to use 1 and use 2 as laid out in the Casting's
E/F/M, but is "Permanent" really "Permanent", and not "Permanent until
triggered," as is true for other Castings like "Heka Trap Spell"?  I feel
sure that this cannot be as powerful as described, especially since it is
only a Grade I Casting.
2.  If this Casting really allows one to set another Casting to go off at a
triggering event, why bother having spells like the aforementioned "Heka Trap
Spell", since even a moderate-level dweomercraefter would have access to
higher-grade Castings like Heka Darts that do much more damage?  Again, this
seems awfully powerful for Grade I.
3.  As written, there is nothing that says you can't have three "Trigger
Effects" on yourself set to activate three defensive Castings that all share
the same trigger.  This seems to let a dweomercraefter set up a super-defence
at one word, making them untouchable.  (Imagine a single word activating
"Reverse Attack", "Armor, Physical", and "Heka Shell"!)  The only exception
is the Grade VII Casting "Doublecast", which allows the conjoining of two
Castings at once.  It seems logical that a low-grade Casting should not be
more powerful than a high-grade Casting.
4.  If this Casting can activate other Castings, where does the Heka come
from, and how does it draw it forth?  One of my players wanted to put
"Fireflash" on pebbles and use "Trigger Effect" to have them go off on
impact, creating what he referred to as "spell grenades."  I don't think that
this Casting stores Heka, so it could not draw the Heka out of an inert
pebble when there is none.
It is clear that there are a lot of unanswered questions here; I hope that
these points will help JMs place reasonable restrictions on the use of this
Casting in their campaigns.
 
pg. 36, "Trudge Cantrip":  [EDIT]  to be consistent with other Castings, this
Casting should have its Distance componenet listed as "1 rod/10 STEEP", not
"1 rod per10 STEEP".
 
pg. 36, "Understanding of Ur Spell":  [EDIT]  to be consistent with other
Castings, this Casting should have its Other Heka componenet listed as "1 per
BT added time", not "1:1 BT added time".
[EDIT]  the phrase "Foreign Languages" should not be capitalized.
 
pg. 36, "Wickaflame Charm":  [EDIT]  to be consistent with other Castings,
this Casting should have its Distance componenet listed as "1 rod/10 STEEP",
not "1 rod per10 STEEP".
 
pg. 36, "Armor, Mental Cantrip":  [CORRECTION]  the amount of Mental armor
provided by this Casting to Partial Practitioners should be equal to the
caster's MR CATEGORY, not MR CAPACITY.
 
pg. 36, "Buttress Charm":  [CLARIFICATION]  note that this can only be cast
on an existing Casting.  Also note that this can make those pesky
"Disjunctions" not as reliable.  If I were a player, I'd never enter combat
without Buttressing my best defensive Casting first.  I know the EHPs my
players encounter often do just this (I won't say which ones since at least
one of my players is on this listx)

pg. 37, "Circle Of Magick Ritual":  this Casting should also keep out NPM forms as well as spirits.

pg. 37, "Easyspeak Charm":  to be consistent with other Castings, this Casting should have its Other Heka componenet listed as "1 per AT added time", not "1:1 additional T".  Also, the phrase "Foreign Language" should not be capitalized.

pg. 37, "Forcedart Charm":  for this Casting, I wrote "AVG. ARMOR OR HIT LOCATION!", meaning even though it is not affected by normal armor, it says nothing about how the spell interacts with magical armor--do you use the average or is there a hit location roll?

pg. 37, "Halefellow Charm":  to be consistent with other Castings, this Casting should have its Area component listed as "1 subject/MRPow", not "Caster's MRPow in subjects".

pg. 37, "Levitate Cantrip":  to be consistent with other Castings, this Casting should have its Time component listed as "1 BT/STEEP", not "Caster's STEEP in BTs".

pg. 38. "Alert Ritual":  to be consistent with other Castings, this Casting should have its Area componenet listed as "1 foot diameter/STEEP", not "Caster's feet in STEEP d."

pg. 39, "Heka Darts Charm":  for this Casting, I wrote "AVG. ARMOR OR HIT LOCATION!", meaning even though it is not affected by normal armor, it says nothing about how the spell interacts with magical armor--do you use the average or is there a hit location roll?

pg. 39, "Magick Trail Formula":  the phrase "dim Preternatural trail of Heka" should be "dim trail of Preternatural Heka".

pg. 40, "Ritual Of The Archer Ritual":  the Casting header says the R&D cost is 20/arrow or bolt but the text says it is 10/arrow or bolt, and since this is a Grade III Casting I assume the text is correct so the header should be changed from 20 to 10.  Also, the first paragraph reference to Heka Reservoirs should be pointing to Chapter 4 and not Chapter 2.

pg. 40, "Armor, Heka Cantrip" should be the first item listed in column 2, above the "Attractive Force Cantrip".

pg. 41, "Daylight Cantrip" is missing and should be placed above "Detect Heka Sources Cantrip" if it is ever found.

pg. 41, "Detect Heka Sources Cantrip":  I have this note at the end of the E/F/M:  "Though it doesn't specify, other Castings suggest this would work even in darkness (page 123, for example)"

pg. 41, "Negative Gravity Charm" is missing and should be placed above "Parascopy Spell" if it is ever found.

pg. 42, "Heka Bolt Charm":  for this Casting, I wrote "AVG. ARMOR OR HIT LOCATION!", meaning even though it is not affected by normal armor, it says nothing about how the spell interacts with magical armor--do you use the average or is there a hit location roll?

pg. 42, "Invisible Alert Formula":  to be consistent with other Castings, this Casting should have its Area componenet listed as "1 foot diameter/STEEP", not "Caster's Steep in feet diameter".

pg. 43, "Weapon Of Defence Charm":  the weapon Quality "Very Good" doens't exist in Mythus, so I suspect it should be either "Above Average" or "Exceptional".  Also, the parry precentage is not clear:  should it add 20 points to the parry attempt or should it be 20% of BAC?

pg.  43, "Wound, Spiritual Charm" is missing and should be placed above the "Casting Grade VI" header if it is ever found.

pg. 43, "Æthereal Travel Formula":  at the top of column 2 the reference to "Astrally Projected" should be replaced with "Æthereally Traveling".

pg. 43, "Arcane Lore Spell":  to be consistent with other Castings, this Casting should have its Other Heka componenet listed as "1 per BT added time", not "1/BT additional T".

pg. 44, "Double Barrier Spell":  to be consistent with other Castings, this Casting should have its Area component listed as "1 foot radius/STEEP", not "Caster's STEEP in feet radius".

pg. 44, "Heka Blast Charm":  the E/F/M text that refers to extra damage should specify that there are 
two points added per die, not three.  Also, for this Casting, I wrote "AVG. ARMOR OR HIT LOCATION!", meaning even though it is not affected by normal armor, it says nothing about how the spell interacts with magical armor--do you use the average or is there a hit location roll?

pg. 45, "Forcewall Cantrip":  the E/F/M text that refers to "Firebursts" should be "Fireflashes" since there is no "Fireburst" Casting in Mythus.

pg. 45, "Heka Shell Cantrip":  the E/F/M text that refers to the Astrology Casting "Forcewall" is incorrect, since "Forcewall" is a General Dweomercræft Casting.  Either replace "Astrology" with "General Dweomercæft" or replace "Forcewall" with some Astrology Casting, perhaps "Influence Of Capricorn".

pg. 46, "Spirit Alert Spell":  to be consistent with other Castings, this Casting should have its Area componenet listed as "1 foot radius/STEEP", not "Caster's STEEP in feet radius".

pg. 47, "Aura Of Spell Failure Spell":  the Time should be listed as "1 BT/STEEP or special".  Also, the reference to a "Disrupt Casting" Casting is incorrect since there is no such Casting in Mythus.  This should probably be "Disperse Heka Flow".

pg. 47, "Merlin's Tower Ritual":  the E/F/M text has an incorrect time calculation for the Casting time; it says "100 ATs (600 minutes or 10 hours)" but an AT is 5 minutes, so 100 ATs would be 500 minutes or 8.33 hours.

pg. 48, "Needful Things Formula" (overleaf):  in the E/F/M text, the Quality ratings "Good" and "Very Good" don't exist in Mythus, so my guess is they mean "Above Averag"e and "Exceptional".

pg. 48, "Triple Barrier Cantrip":  to be consistent with other Castings, this Casting should have its Area component listed as "1 foot radius/STEEP", not "Caster's STEEP in feet radius".

pg. 49, "Full Alert Cantrip":  to be consistent with other Castings, this Casting should have its Area component listed as "1 foot radius/STEEP", not "Caster's STEEP in feet radius".

pg. 49, "Magick Resistance Spell":  the E/F/M text has an incorrect time calculation for the non-living matter component, where it lists ATs as six minutes groups and not five minutes.  Also, "Disperse Heka" should be "Disperse Heka Flow" or possibly "Disjunction".

pg. 49, "Setne's Reverse Casting Cantrip":  the E/F/M text in the second paragraph referring to "Area" should really be "Distance".  Also, the last line about Mental and Spiritual attacks referring to the "Magick Resistance" spell belongs in the previous Casting E/F/M and not here, unless it's referring to Reverse Casting.

pg. 50, table:  there are several errors regarding the Black School Casting types, assuming the individual descriptions are accurate, so these table entries should be changed as follows.
Grade I:  "Pox Cantrip"  should be "Pox Spell"
Grade III:  "Malediction Spell" should be "Malediction Formula"
Grade IV:  "Missile Trap Spell" should be "Missile Trap Formula"; "Venomcloud Charm" should be
"Venomcloud Cantrip" 
Grade V:  "Derange Cantrip" should be "Derange Charm"; "Mind Numb Spell" should be
"Mind Numb Charm"
Grade VI:  "Bane Cantrip"  should be "Bane Spell"
Grade IX:  "Curse Spell" should be "Curse, Mundane Spell"

pg. 53, "Adderguards Formula":  to be consistent with other Castings, this Casting should have its Other Heka componenet listed as "1 per AT added time", not "1:1 additional T".

pg. 54, "Paralysis, Mental Charm":  this is essentially the same as "Mind Numb Charm" except it requires a link and thus costs more Heka, so it's unclear why it exists at the same level with no added benefit.

pg. 54, "Mind Control Charm":  see command in Mythus book regarding loss of MD.

pg. 55, "Willpower Drain Spell":  how does one determine if Spiritual damage is Metaphysical or Psychic in nature?

pg. 55, "Darkplague Ritual":  the Casting "Remove Curse" is not listed in the Index; possibly this was meant to be the "Lift Curse" formula from the White school

pg. 56, "Lycanthropy Ritual":  the reference to werewolves in Mythus should be chapter 15, not 16

pg. 56, "Ratpack Cantrip":  the last sentence should say "Sub-Area" instead of Area

pg. 58, "Curse, Mundane Spell":  the reference to MR CAPACITY should be to MR CATEGORY

pg. 58, "Hex Spell":  to be consistent with other Castings, this Casting should have its Distance component listed as "1 rod/!) STEEP"

pg. 59, table:  There are a plenitude of errors in this table.
Grade I:  "Thermology Cantrip"  should be "Thermology Spell"
Grade II:  "Acidspray Charm" should be "Acidspray Cantrip";
"Alter Gravity Cantrip" should be "Alter Gravtiy Spell"; "AErthlore Spell" is in the wrong point of the table, it should be either right after Acidspray or at the end, depending on how nitpicky you want to be over the status of the AE character
Grade IV:  "Firebarrier Charm" should be "Firebarrier Cantrip"
Grade V:  "Shockbolt Charm"  should be "Shockbolt Cantrip"
Grade VIII:  "Fallingstar Cantrip"  should be "Fallingstar Spell"; "Work Base
Element Spell" should be "Work Base
Element Ritual"
Grade IX:  "Pythagoras" Heka Diversion Spell" should be "Pythagoras" Heka Diversion Formula"

pg. 60, "Fireknives Charm" the description is so crowded in line 5 it is barely legible, should be a space between "each" and "10"

pg. 60, "Icearrows Charm" thjere should be no slash between "10" and "points" in the line at the bottom of the page

pg. 61, "Alter Gravity Spell" is unclear what difference applies to doubling a missile's mass instead of halving it

pg. 61, "Cold Ray Cantrip" Other should be "10:1d6" instead of "additional missile"

pg. 62, "Magnetic Field Spell" I think both references to MR CAPACITY should be MR CATEGORY

pg. 62, ""AErthlore Spell" should be either on page 61 right after "Acidspray Cantrip" or moved down after "Water Spider Formula" depending on how nitpicky you want to be over the status of the AE character

pg. 63, "Fireflash Cantrip" E/F/M should create "an" ephemeral globe, not "a" ephemeral globe

pg. 63, "Summon Elementary Cantrip" should read "SP" instead of "SM" at the end of line 6 of paragraph 2 in the E/F/M; also there is no indication of the elementary having any Physical attacks and it probably should like other elementals have(see pg. 66 for a sample)

pg. 64, "Windblast Charm" has a note saying it was corrected in MMM

pg. 64, "Dissipate Spell", does this resistance get used up like armor?  I think not…

pg. 65, "Firebarrier Cantrip" is not clear how high the flames extend, do they make a sphere or are they 1 rod high per 10 STEEP?

pg. 65, "Moletunnel Formula" for partial practitioners should be "MR CATEGORY" instead of "MR CAPACITY"

pg. 66, "Energy Transfer Spell" it isn't clear whether the one-half limit is for the donor or target but I assume it is the latter; also for unwilling targets it requires a Physical hit in the CT of activation, but a spell is 10 CTs long (1 BT) so does that mean the caster has to spend 9 CTs casting and then make a hit in the last CT (since activation is always at the end of the time required)?  Seems highly unlikely to succeed in combat as the caster will have to stand next to the target for 10 CTs and not have their casting interrupted by damage or whatever (this criticism could be applied to many other Castings in the system as well)

pg. 68, "Shockbolt Cantrip" needs its "fork" terminology cleared up and made more specific

pg. 68, "Thale's Elemental Cloak Formula" is referred to as "Thale's Elementary Cloak" in the E/F/M

pg. 69, "Elemental Storm Formula" should specify living creatures in the area

pg. 70, "Scorpionfire Cantrip" time of 1 CT seems wrong, should be either instantaneous or 1 CT/10 STEEP

pg. 70, "Lightningwalk Cantrip" has an anomalous letter T in line 7 of the E/F/M

pg. 71, "Elementalform Formula" should specify it applies to the subject and not the caster in the first line of the E/F/M

pg. 72, table:  There are a few errors in this table.
Grade I:  "Phantom Coachman Spell" should be "Phantom Coachman Cantrip"
Grade IV:  "Shadowcloak Spell" should be "Shadowcloak Cantrip"
Grade VII:  "Bacon's Invisibility Cantrip"  should be "Bacon's Invisibility Charm"

pg. 72, "Bedazzling Lights Cantrip" is missing information on what type of practitioner and trait is the exception to the normal roll

pg. 73, "Penumbrate Armor Formula" is presumably similar to Shadowplate, it protects as chain mail does while it lasts

pg. 76, "Shadowcloak Cantrip" the reference to the Sneaking sub-area should be to Hiding since it stops working while the recipient is in motion

pg. 77, "Misdetection Formula" is called "Misdirection" in the E/F/M

pg. 78, "Runic Symbol Spell" Other should include a note about the Heka requiured for the stored spell

Pg. 79, "Shadow Warriors Spell" header says Other Heka costs are Nil but the E/F/M says there is a 2:1 cost for the warriors P TRAIT; also, the E/F/M says the base P TRAIT is 50 at one point and 30 at another point, a contradiction

pg. 80, "Illusory Terrain Spell" area should be 1 chain radius/10 STEEP

pg. 83, table:  There are a few errors in this table.
Grade I:  "Call Fog Formula" should be "Call Fog Spell"; "Commune With Nature Spirits Spell" should be "Commune With Nature Spirits Formula"
Grade II:  "Animal Service Ritual" should be "Animal Service Spell"
Grade VII:  "Direct Lightning Spell"  should be "Direct Lightning Charm"

pg. 84, "Beeline Charm" should be moved above "Blending Cantrip"

pg. 85, "Finneyscale Spell" Other Heka Cost should be 1 per added BT time; also, E/F/M extension says Action Turn but the base unit is Battle Turns so it should be Battle Turns

pg. 85, "Spiderfly Formula" same as Finneyscale

pg. 85, "Stillness Spell" same as Finneyscale

pg. 86, "Thornspear Cantrip" E/F/M should refer to Green School instead of Elemental School

pg. 86, "Fogsight Cantrip" same as Finneyscale

pg. 87, "Wolf-Stag Formula" same as Finneyscale

pg. 87, "Hawk-Owl Formula" same as Finneyscale

pg. 88, "Adaptation Spell" doesn't specify if you can still breath where there is no air or a vaccuum

pg. 89, "Venomvine Cantrip" doesn't specify is the poison is instantaneous

pg. 89, "Weatherlord Formula" doesn't specify whether non-violent storms stay around longer than violent ones or by how much

pg. 95, table:  There are a couple of errors here.
Grade II:  "Repair Cantrip" should be "Repair Spell"
Grade VII:  Correct order for left to right, top to bottom is "Celestial Chime Charm," "Da Vinci's Temporal Distortion Formula," "Da Vinci's Temporary Portal Formula," "Destroy Evil Spirit Ritual," "Empyreal Guards Spell," and "Reduplication Formula"

pg. 95, "Comprehend Cantrip" reference to MR P should be to MR POW

pg. 96, "Endurance Formula" can't decide if the duration is in ATs or BTs

pg. 96, "Daylight Cantrip" the word "cancel" should be "cancels"

pg. 96, "Fortitude Formula" the word "higher" should be "lower"

pg. 97, "Silver Spears Charm" should not have a slash between "10" and "points" in the E/F/M

pg. 97, "Strength Cantrip" doesn't specify whether or not it creates a false P TRAIT

pg. 98, "Lift Fear Cantrip" doesn't specify how long the bolstering against such events lasts

pg. 99, "Memory Restoration Formula" should read "of Mental" at the end oif line 2 of the E/F/M

pg. 100, "Reverse Petrifaction Ritual" should specify that PN is a category

pg. 100, "Beastame Charm" E/F/M is lacking the word "not" between "are" and "directly" in line 5

pg. 101, "Heka Giving Formula" is unclear if Partial Practitioner should refer to MR CATEGORY or MR CAP

pg. 102, "Positive Heka Spell" should specify the 10x applies to Partial Practitioners also

pg. 102, "Suneagle Charm" should reference the Celestial Plane, not Sphere

pp. 102-103, all the Grade VII Castings are out of alphabetical order

pg. 105, "Telepathy Charm" strike the words "and it" from the third line from the top of the second column

pg. 106, "Celestial Chorus Spell" this seems like a wimpy amount of damage for a Grade IX Casting

pg. 107, table:  A couple of errors.
Grade VI:  "Excommunicate Ritual" should be "Excommunication Ritual"
Grade IX:  "Enter Deitial Realm Spell" should be "Enter Realm Spell"

pg. 107, "Blessing, Minor Spell" should delete the word "point" in the Time header

pg. 107, "Consecration Formula" should delete the word "point" in the Distance header

pg. 108, "Blessing, Major Ritual" should delete the word "points" in the Distance header; also, the closing parenthesis and comma is missing from the end of line 7 in the E/F/M

pg. 108, "Enter Sanctum Formula" should delete the word "point" in the Time header

pg. 110, table:  There are a couple of errors here.
Grade II:  "Healing, Minor Charm" should be "Healing, Minor Formula"
Grade III:  "Bounds Of Action Spell" should be "Bounds Of Action Charm"; "Enhance Spiritual Power Ritual" should be "Enhance Spiritual Power Formula"; "Enlightenment Formula" should be "Enlightenment Ritual"

pg. 110, "Lightsee Charm" is divided 1/10 STEEP

pg. 111, "Pronouncement Spell" needs to define more what are "ecclesiastical instructions"

pg. 111, "Draw Heka Formula" area should be 1 rod/10 STEEEP I think, because otherwise that's an astonishingly huge area; also, does this only work with Materia or literally any small objects at all?  It's not clear and makes a big difference

pg. 112, "Heal Mental Damage Ritual" should have the "D" capitalized

pg. 112, "Meditate Spell" isn't clear if it applies to a group

pg. 112, "Rightcourse Cantrip" header implies it applies to a group but the E/F/M only refers to a single caster, likely a mis-copy from the previous Casting

pg. 112, "Resist Paralysis Spell" does not specify how the resistance works.  Is it a percentage roll?

pg. 113, "Heal The Soul Spell" doesn't say if the subject muyst be of the same pantheon or deity, only ethos, is that correct?

pg. 113, "Holy Terror Cantrip" should say "check" instead of "save"

pg. 114, "Word of Command Charm" should say "or fraction thereof" after "10 points of STEEP"

pg. 114, "Minor Miracle Ritual" has the phrase "Entreaty Formula" right beneath it; this suggests either a name change or a placeholder for a Casting that never made it into the final book

pg. 115, "Retribution Formula" E/F/M calls the protection it bestows on the summoned agent "Resistance to Heka" at one point but "Heka Armor" at another point, and those are not the same thing

pg. 117, "Contingency Formula" needs more explanation how it works, my players found so many loopholes to exploit in the existing E/F/M

pg. 117, "Detect Life Charm" doesn't specfify how it operates to locate falled subjects on a battlefield if it's instantaneous and only affects one subject.  This suggest it has to cast over and over

pg.  118, "Rapport Formula"  isn't clear whether Castings that block links would block this rapport

pg. 118, "Response Cantrip" raises two questions:  A. does a physical attack returned use the same FAC as the incoming or the subject's own FAC?; B. how much Heka does the returned Spiritual attack cost?

pg. 119, "Mask Life Cantrip" isn't clear whether the subject can end it at will

pg. 119, "Return Karma Spell" refers to a nonexistent Casting called "Butterfingers"

pg. 119, "Meliorate Cantrip" doesn't specify what "similar sort" means, and isn't clear whether it affects magick items or not

pg. 119, "Sanctuary Of The Scales" ritual should include NPM forms in the E/F/M

pg. 120, "Sphere Of Confusion Cantrip" notes an important distinction between how it affects OPs versus HPs but doesn't say why (smacks of metagaming)

pg. 120, "Directed Consciousness Spell" implies that "Rapport" allows automatic linkage

pg. 120, "Enhance Purpose Spell" isn't clear how the points are divided but implies they are divided evenly between the four Attributes

pg. 120, "Rebuttal Charm" implies it only works on Castings but doesn't specifically say so, the E/F/M also uses the term "via" to incoming attacks which is incorrect

pg. 120, "Wind Of Change Cantrip" doesn't say whether a practitioner can use this like normal Joss or only as a "Fuck You" to another caster using Joss

pg. 120, "Balance Of Power Cantrip" Area should be 2 subjects in a 1 chain radius; also, it needs more example of how the percentage is calculated and applied

pg. 120, "Che Alignment Formula" implies it is functionally permanent but should spell that out if it's the case

pg. 121, "Dual Consciousness Spell" doesn't say if the 10% is to each A.T.C. or just the Attributes

pg. 121, "Elementary Opposition" should be before "Light Of Truth Ritual"; also, it should specify whether it affects Elementals (probably not)

pg. 121, "Ritual Of The Scales Ritual" needs more exposition on specific creatures summoned by this, or does it create unique Tinker-Toy type foes?

pg. 121, "Swinging Door Formula" needs to delete the word "point" in the Time header

pg. 122, "No Time Formula" needs to delete the word "point" in the Time header; also, I assume anything tossed into the area also freezes, or bounces off

pg. 122, "Return Service Spell" is written to mean hostile Castings, but what about others?

pg. 122, "AErthquake Ritual" doesn't specify how much damage for what effect; is there structural damage in Mythus?

pg. 123, table:  There are a few errors here.
Grade I:  "Dark Vision Charm" should be "Dark Vision Cantrip"
Grade III:  "Palpable Gloom Charm" should be "Palpable Gloom Cantrip"
Grade V:  "Webs Of Madness Cantrip" should be "Webs Of Constriction Cantrip"
Grade VI:  "Malaise Charm" should be "Malaise Spell"; "Webs Of Constriction Cantrip" should be "Webs Of Madness Cantrip"

pg. 123, "Dark Vision Cantrip" should specify that they can be seen by "Detect Heka Sources", et. al.

pg. 124, "Aura Of Deception Formula" should specify how it affects the various truth-finding dweomers, if it does at all

pg. 124, "Serpentstaff Charm" doesn't specify the duration of the Casting outside the two specific points mentioned.  Does it last forever if not used?  Will the 100 point staff continue to attack when it runs out of poison and how much damage does it do, for example

pg. 124, "Venomtouch Spell" doesn't specify how to determine if exposed flesh is contacted; also, having to cast for 10 CTs to make a touch attack in melee seems almost undoable

pg. 124, "Circle Of Luridarkness Spell" doesn't specify who wins when this is pitted against Sunray or Light Of The Avatar, among other Castings

pg. 125, "Webs Of Fear Spell" is not clear why it's a Spell when the other web spells are Cantrips

pg. 125, "Brittlebreak Spell" I take to mean that after the Casting expires the object returns to normal if it hasn't been destroyed during the Time.  Also, the effect cannot be moved from object to object

pg. 125, "Confuse Direction Charm" is very useful in a maze…

pg. 125, "Gloiomcloak Cantrip" confuses hiding with sneaking since the spell is suspended while in motion

pg.  125, "Willpower Drain Charm" doesn't specify how to determine whether Spiritual damage is Metaphysical or Psychic in nature

pg. 126, "Heart Of Darkness Ritual"  this Casting should also keep out NPM forms as well as spirits

pg. 127, "Taunting Formula" doesn't specify whether it could be used to make troops fiercer

pg. 127, "Webs of Constriction Cantrip" does not state whether this Stunning PD is affected by armor or shields, and doesn't specify if it requires a hit location roll or works against average armor

pg. 127, "Malaise Spell" doesn't specify how it is curable, if at all, beyond waiting for the Casting duration to end.  Can Herbalism, etc. remove it?  What about some castings like Disperse Heka Flow, etc.?

pg. 127, "Viperune Formula" doesn't say if multiple Castings on a surface can all strike at once

pg. 128, "Webs of Madness Cantrip" doesn't say how the webs are affected by Physical damage if they are

pg. 128, "Withering Cantrip" doesn't specify if the caster can choose the target when they are 1 rod away instead in touch range, and whether this withering changes the character's age and thus adds the effects of natural aging

pg. 128, "Monstrosity Spell" doesn't say if the damage is mitigated by an exposure roll or if it goes against average armor or use hit locations

pg. 129, "Webs of Pain Cantrip" doesn't say how it is determined whether flesh is exposed

pg. 129, "Deathgrip Charm" uses the term "spell" instead of "Casting" in the E/F/M

pg. 130, "The Black Wind Cantrip" should add "or the duration ends" at the end of the second sentence of the E/F/M

pg. 130, "Webs of Death Spell"  should be a cantrip

pg. 132, "Goodhunt Formula" doesn't what the 10% is of

pg. 132, "Growstaff Ritual" should say "or its Time expires" at the end of the E/F/M

pg. 132, "Magickal Cudgel Charm" R&D should be 1d6+1 per 50 Heka, not 1d6

pg. 132, "Snarevine Spell" should state that there is no Hit Location roll versus the vine and all damage is Non Vital

pg. 133, "Starlight Formula" doesn't specify if this includes ultraviolet light and that it is not per se moonlight

pg. 133, "Whisper Charm" misspells "ethos" in the E/F/M

pg. 133, "Enlarge Plant Formula" should explain if the reference to "attack/defence modes" refers to BAC or something else

pg. 134, "Summon Help Ritual" I question if this is really a ritual, but if it is, how many ATs?

pg. 134, "Circle Of Moonbeams Spell" doesn't specify if these are real moonbeams and whether subjects can be awakened

pg. 134, "Lift Charm Formula" needs more explanation on what is a Glamour (and the variants)

pg. 135, "Confidence Cantrip" should say that the total points (46 in this case) are divided between the listed attributes

pg. 135, "Lunarbeam Spell" doesn't say how it interacts with Circle Of Luridarkness or whether it is real moonlight

pg. 136, "Treemeld Charm" mentions meditation speeding up healing, though in the official rules it does not do so

pg. 136, "Light Of The Silvery Moon Ritual" his Casting should also keep out NPM forms as well as spirits

pg. 137, "Animal Paralysis Cantrip" assumably does not affects humans/humanoids/demi-humans

pg.  137, "Contrainfluence Charm" raises the question whether the extra Heka expended heals damage or acts as shielding or both, or does it heal and then vanish?  More explanation needed

pg. 138, "Stoneguise Spell" does not say how much protection hard stone provides

pg. 138, "Will Over Matter Ritual" can it actually change, say, lead to gold?

pg. 139, "Regeneration Ritual" mistakenly says 10 ATs is 1 hour, but really 12 ATs is 1 hour; also, this does not heal damage but does it restore lost physical attribute points?

pg. 140, "Stormseye Ritual" needs to explain what effect this has on Heka-engendered storms like the Elemental Storm Spell for example

pg. 142, table:  only one mistake
Grade II:  "Deteriorate Formula" should be "Deteriorate Cantrip"

pg. 142, "Changescript Charm" implies that the practitioner cannot see through the dweomer, is that true?

pg. 142, "Penumbra Spell" needs to specify the STEEP bonus only applies to that K/S

pg. 143, "Shadow Armor Cantrip" should state if this is average armor or not

pg.  143, "Shadowveils Spell" doesn't explain why it covers an area yet only protects the caster

pg. 143, "Deteriorate Cantrip" on a person only lasts 2 CTs?

pg. 144, "Thicken Shadows Cantrip" should specify it only works on the Hiding and Sneaking sub-areas

pg. 144, "Circle Of Shadows Spell" only affects opponents in the area

pg. 144, "Cloud Sense Cantrip" Can one apply this to oneself to avoid gaze attacks, e.g. Eyebites?

pg. 144, "Illusory Surface Formula" I guess the caster decides between time and rods

pg. 144, "Shadow Darts Charm" Why would you ever choose Spiritual damage when Penumbrate Points does more damage (except for range and coming from eyes)?

pg. 145, "Constraint Charm" How does this affect missiles?  Gases?

pg. 145, "Hideyhole Spell" Can you place this on a living creature?

pg. 145, "Penumbrate Palace Spell" if the caster moves it seems the effect moves as well

pg.  145, "Shadow Steed Cantrip" It can't be attacked, so it must be dispellable

pg. 146, "Folds Of Shadow Ritual" this Casting should also keep out NPM forms as well as spirits

pg. 146, "Shadowarm Charm" does this create ammo too if you create a missile weapon

pg. 147, "Demoralize Charm" does not specify how long three of the four outcomes lasts

pg. 147, "Underhill Ritual" needs to lose the word "point" in the Time header and also mistakenly calls itself "Faerie Ring Casting" in the E/F/M (probably a cut/paste error)

pg. 148, "Haze of Agony Cantrip" needs to drop the apostophe from the word "it's"

pg. 150, table: A couple of errors here.
Grade I:  "Shelter Spell" should be "Shelter Ritual"
Grade III:  "Antidote Charm" and "Combust Cantrip" need to swap places; "Divine Light Charm" should be "Divine Light Cantrip"

pg. 151, "Remove Pain Spell" doesn't address cumulative poison from bee or scorpion stings

pg. 151, "Warmbreeze Charm" says the area is a radius but the E/F/M says the effect only flows in one direction; also, the Time header says it is measured in BTs but the E/F/M talks about ATs and also about measuring velocity, none of which is defined in the E/F/M

pg. 151, "Circle of Entitial Protection Spell" doesn't specify how far away from the caster it can be centered if it's not on them; also, does the damage only apply on crossing the line or does it continue if they are inside?

pg. 151, "Clear Direction Cantrip" seems awfully short and pretty useless if it can't get you out of a magical maze

pg. 154, "Pillar of Faith Ritual" this Casting should also keep out NPM forms as well as spirits

pg. 156, "Faygrace Cantrip" says a fête will be held within one day, but the door only lasts 1 AT/STEEP, so isn't this going to waste valuable time?

pg. 157, "Regeneration Formula" says it's a Ritual a couple of times in the E/F/M, at odds with other parts and the table.  Probably a copy/paste error from the Moonlight Regeneration Ritual

pg. 159, "Restoration Ritual" doesn't say what happens if less than the full amount of Heka is spent

pg. 161, "Charnok's Corpse Golem Formula" should say "of human" in the first line.  Also, what is "human normal P TRAIT" as it's not defined

pg. 164, "Fludd's Fire Spell" has a very long casting time for a combat Casting

pg. 166, "Clay Golem Ritual" has a time header of Days but the E/F/M says duration can be changed from months to years (all the other golem Castiings say this as well)

pg. 169, "Remove Years Ritual" assumes PMCap and PNCap stay the same, but these attributes can chanage as a character spends APs, and so the average will change.  Also, what if they are magickally reduced?

pg. 171, "Harn's Hidden Passage Spell" doesn't specify if the protection extends to others in the radius (presumably it does) even if they are detected through other means

pg. 172, "Alchindus' Sigil Formula" doesn't specify if you can have multiple sigils all together to stack the effect

pg, 172, "Eviltrack Agony Charm" can more than one apotropaist use the same footprint for this Casting, or is it "used up" the first time anyone uses it for this Charm?

pg. 172, "Full Consecration Ritual" does not say how many ATs of Casting are required to effect it

pg. 173, "Protection From Curses Spell" apparently only protects against curses from Evil, not neutral?

pg. 180, "Heka Sight Spell" some evidence (i.e. pg. 123) indicates that this would work even in darkness 

pg. 180, "Influence of Aquarius Cantrip" needs to delete the word "BUCs" in the header

pg. 180, "Influence of the Moon Cantrip" doesn't say if the slumberers can be worken up or how before the end of the Casting

pg. 182, "Nostradamus' Circle Of The Zodiac Ritual" this Casting should also keep out NPM forms as well as spirits

pg. 183, "Discover Gate Spell" says it's a Ritual in the E/F/M

pg. 183, "Influence of Leo Ritual" if doubling the E/F/M, does that double the damage from Castings like Heka Darts?

pg. 184, "Astralscan Spell" it's unbelieveable that a Grade IX Casting would not reveal the specific creature or entity 

pg. 184, "Shadzur's Foredooming Ritual" doesn't specify how it could be thwarted

pg. 185, table:  A few errors here.
Grade I:  "Ring of Truth Cantrip" and "Receptive Circle Cantrip" need to swap places 
Grade II:  "Alruy's Phantom Spell should be "Alruy's Phantom Ritual"; "Cipher of Protection Spell" should be "Cipher of Protection Charm"
Grade III:  "Chokecloud of Balaam Spell" should be "Chokecloud of Balaam Cantrip"
Grade IX:  "Deathmist of Balaam Formula" should be "Deathmist of Balaam Spell"

pg. 189, "Symbol of Summoning Ritual" does not say how many ATs of Casting are required to effect it

pg. 189, "Exclusive Pentacle Ritual" this Casting should also keep out NPM forms as well as spirits

pg. 190, "Glyph of Harm Cantrip" doesn't say how it is or can be triggered

pg. 192, "Windbag Ritual" this needs to be checked against other castings that deal with high winds, as well as natural weather charts, to make sure they are all consistent with each other

pg. 192, "Conjure Ghosts Ritual" doesn't say that those attacked cannot enter the protected area around the practitioner and thuse be safe from the ghosts

pg. 194, "Fix Elemental Effect Formula" doesn't really make clear what it does or how it is useful

pg. 203, "Retrocognition Ritual" doesn't say how long the review period goes on or how many ATs of Casting are required to effect it

pg. 210. "Omen Ritual" does not say how many ATs of Casting are required to effect it

pg. 216, first paragraph of the Heka-Forging description should change the word "places" to "placed"

pg. 218, "Resiliency Ritual" needs to remove the table highlighting in the last paragraph

pg.  222, table:  a couple of errors.
Grade VII:  "Beast Repellent Cantrip" should be "Beast Repellent Spell"; "Effluvium of Delusion Formula" should be "Infusion of Delusion Formula"

pg. 223, "Detect Poison Charm" the word "or" should replace the first comma in the fifth line of the E/F/M

pg. 223, "Healing Poultice Spell" doesn't specify how the remaining damage healing at twice the rate works (does this only apply to existing damage or any damage the character takes after the poultice is applied?), nor does it say whether it stacks if more than one poultice is applied.

pg. 224, "Paralyzing Oil Formula" and "Ointment of Speed Formula" need to swap places

pg. 224, "Resist Poison Formula" and "Resist Disease Formula" need to swap places

pg. 225, "Identify Potion Charm" ends in an incomplete sentence with an ellipsis

pg. 226, "Psychic Infusion Formula" says the amount healed is based on the STEEP possessed by the persona but that should be by the caster 

pg. 229, "Apports Cantrip" the modifier for "Attuned to Caster" should be +3 DR instead of -3 DR

pg. 230, "Nature Essence Formula" someone somewhere should define the four great Lords mentioned in the E/F/M

pg. 231, "Healing Spirit Formula" Time is special, but it should be instantanous; although it says it only happens once, I see no reason this could not be cast over and over to do more healing all at once

pg. 232, "Deva Ritual" paragraph 11 should be for Shadowy Darkness, not Gloomy Darkness

pg. 234, "Oracular Spirit Ritual" does not say how many ATs of Casting are required to effect it

pg. 235, table:  only 2 errors here.
Grade II:  "Hyperæsthesia Spell" should be "Hyperæsthesia Formula"
Grade VII:  "Celestial Sight Formula" should be "Celestial Sight Spell"

pg. 236, "Aural Sight Cantrip" as with the various Castings that let the practitioner see Heka, this implies it works even in darkness

pg. 238,  "Ætheric Sight Spell" as with the various Castings that let the practitioner see Heka, this implies it works even in darkness

pg. 241,  "True Sight Cantrip" as with the various Castings that let the practitioner see Heka, this implies it works even in darkness

pg. 241,  "Heka Sight Sight" as with the various Castings that let the practitioner see Heka, this implies it works even in darkness

pg. 244, "Hour Of The Horse Ritual" doesn't make clear what "shadow magick" means.  Is it Shadowy Darkness Priest or Grey School magick?  Or both?

pg. 246, "Hour Of The Rat Ritual" benefit (6) is confusingly phrased about ultraviolet light in darkness

pg. 246, "Mystic Circle Ritual" this Casting should also keep out NPM forms as well as spirits

pg. 248, "Hour Of The Tiger Ritual" benefit (9) about standard Mixed Heka is not defined.  What Heka is mixed, what is Positive, what is Negative?

pg. 250, table:  only one problem here.
Grade IV:  "Stoneskeleton Spell" should be "Stoneskeleton Formula" 

pg. 254, "Ultrazombie Formula" doesn 't define the term 'recently slain'

pg. 255, "Hekasafe Charm" doesn 't say what happens if two casters with this running outside of each other's radii subsequently enter them

pg. 255, "Summon Deadspirits  Spell" doesn't say it keeps out foes, so any foes that enter the 1 chain radius are also safe from attack (this applies to other Castings as well)

pg. 256, "Withertouch Spell" will be almost impossible to cast in combat with its long casting time

pg. 256, "Deathtouch Spell" will be almost impossible to cast in combat with its long casting time

pg. 259, table:  a few errors here.
Grade I:  "Irritate Cantrip" should be "Irritate Charm"
Grade III:  "Obedience Cantrip" should be "Obedience Spell"
Grade IV:  "Cagliostro's Force Duty Charm" should be "Cagliostro's Force Duty Spell"; "Weaken Cantrip" should be "Weaken Formula"

pg. 259, "Call Up Ritual" doesn't define what constitutes each category

pg. 260, "Cardan's Treacherytrap Formula" doesn't adequately state how "more potent beings" are defined

pg. 260, "Trueanswer Cantrip" doesn't say what happens if the subject just walks more than a rod away, or why it's not advisable to use this on a being instead of a persona

pg. 261, "Castlow Charm" is in the middle of the Grade III Castings, it needs to be moved to the Grade IV castings on page 262

pg. 262, "Weaken Formula" will be almost impossible to cast in combat with its long casting time

pg. 263, "Powerbribe Formula" the last paragraph doesn't make sense; if 100 Heka = 1% agreement, how does that make a Netherling go along with the caster's request better. not to mention a minor Demon.  Even at 100 STEEP, a caster can only put in 1,000 Heka  total (100 days x 10/day), which translates to 10% agreement chance

pg. 263, "Bugform Spell" will be almost impossible to cast in combat with its long casting time

pg. 264, "Animalform Spell" will be almost impossible to cast in combat with its long casting time

pg. 264, "Beastform Spell" will be almost impossible to cast in combat with its long casting time

pg. 268, Spellsongs header incorrectly says there are no Spellsong charms; there are two:  Ready Canon Charm and Chancefix Motif Charm 

pg. 272, "Shelter Aria Formula" Time is in BTs but the E/F/M says after ATs of casting the effects show up

pg. 274, Safeplace Aria Spell" Time is in BTs but the E/F/M says after ATs of casting the effects show up

pg. 274, "Falseview Ditty Spell" says it includes touch, can it cause damage?

pg. 275, "Fullstop Refrain Spell" move to after "Freemind Aire Formula"

pg. 277, "Staff Verse Formula" If the caster can do nothing else while activating the staff, what's the point?; also, is the Caster the only one who can use it, or can a practitioner pump these out and spread them throughout the party?; also, is the change to Exceptional Quality permanent?  Because that means you can make these things in quantity essentially for free, seems overpowered; also, can you switch between the two modes of the Casting without recasting, or even at all?

pg. 278, "Cry Of The Valkyrie Aria Spell" seems kind of punitive that if the summoned guardian dies, the persona dies as well

pg. 278, "Jangle Jingle Spell" doesn't say how long the targets are affected with the -1 penalty

pg. 279, "Cacophany Chorus Spell" doesn't say who has or can use Negative Heka

pg. 280, "Creepingcord Serenade Cantrip" seems weak for a Grade VII Casting

pg. 283, "Coolflames Ditty Spell" needs to define what is Supernatural Fire, as well as Empyreal and Nether (black)

pg. 285, "Shadowling Motif Spell" refers to NPM form a couple of times when the Casting creates a PPM effect

pg. 286, table:  A few errors here.
Grade II:  "Auraswitch Charm" should be "Auraswitch Eyebite"
Grade V:  "Poisonbreath Charm" should be "Poisonbreath Spell"
Grade VI:  "Seagale Spell" should be "Seagale Formula"; also,  "Vomitflames Charm" and "Waterscry Formula" need to swap places in the table
Grade IX:  "Timeflies Charm" should be "Timeflies Spell"

pg. 288, "Witchride Formula" why does the duration have a random element?  Only to screw over players

pg. 298, "Breaklimb Cantrip" doesn't say how long the broken limb is uselss for

pg. 298, "Frogform Spell" will be almost impossible to cast in combat with its long casting time

pg. 299, "Triplespace Formula" doesn't say what happens to things inside when its duration expires

pg. 300, table:  the cost of Canon specific castings is the same for archetypical castings up to Grade V, then jumps one level so that that Grade VI Specific is the cost of Grade VII Archetypical, VII is the same as VIII, etc. up to IX which is the same as Grade X for two areas that have them.  It is not clear if this is intentional or an error.

pg. 377, "Daylight Cantrip"  only lists the White School version (if there is a General Dweomercraeft version it is not here)

pg. 379 "Negative Gravity Charm" is missing 

pg. 381 "Wound, Spiritual Charm" only lists the Black School and Tutelary Priestcraft versions (if there is a General Dweomercraeft version it is not here)